Papers
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Calude, Lewis,
Is there a Universial Image Generator?,
Applied Mathematics and Computation, accepted for publication.
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Jaewoo Seo, Geoffrey Irving, J.P. Lewis, Junyong Noh,
Compression and Direct Manipulation of Complex Blendshape Models
Conference : ACM SIGGRAPH ASIA, 2011.
Journal : ACM Transaction On Graphics, vol 30, #6, 2011.
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Yeongho Seol, Jaewoo Seo, Paul Hyunjin Kim, J.P. Lewis, Junyong Noh,
Artist Friendly Facial Animation Retargeting
Conference : ACM SIGGRAPH ASIA, 2011.
Journal : ACM Transaction On Graphics, vol 30, #6, 2011.
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Lewis, Sylwan,
Edge-Aware Inpainting using Oriented (Bi)Harmonic Interpolation,
CGI 2011
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Yeongho Seol, Jaewoo Seo, Paul Hyunjin Kim, J.P. Lewis, Junyong Noh,
Weighted Pose Space Editing for Facial Animation
Visual Computer, 2011. (Accepted).
Conference version:
Seol, Seo, Kim, Lewis, Noh,
Pose Space Editing of Blendshape Based Facial Animation,
CGI 2011
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Anjyo, Lewis,
RBF Interpolation and Gaussian Process Regression through and RKHS Formulation
JMI Volume 3 2011.
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Rhee, Lewis, Neumann,
Scan-Based Volume Animation Driven by Locally Adaptive Articulated Registrations,
IEEE Trans. Visualization and Computer Graphics, March 2011
- Baker, Scharstein, Lewis, Roth, Black, Szeliski,
A Database and Evaluation Methodology for Optical Flow,
International Journal of Computer Vision, 92, 1, 2011
(project page)
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Lewis, Anjyo
Direct Manipulation Blendshapes,
IEEE Computer Graphics and Applications,
July/August 2010 Special Issue: Digital Human Faces
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A. Lagae, S. Lefebvre, R. Cook, T. DeRose, G. Drettakis, D.S. Ebert, J.P. Lewis, K. Perlin, M. Zwicker,
A Survey of Procedural Noise Functions,
also
Eurographics 2010 State of the Art Report: Procedural Noise Functions
(local copy)
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Sips, Neubert, Lewis, Hanrahan,
Selecting Good Views of High-Dimensional Data using Class Consistency,
Computer Graphics Forum Vol. 28 #3
(Special issue: Eurovis 2009)
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Lewis, Mostafavi, West, Sosinsky, Martone,
Shape Priors by Kernel Density Modeling of PCA Residual Structure,
IEEE International Conference on Image Processing 2007
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Lewis,McGuire,Fox,
Mapping the Mental Space of Game Genres,
ACM Sandbox 07
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Rhee, Lewis, Neumann, Nayak,
Soft-tissue Deformation for In Vivo Volume Animation,
Pacific Graphics 07
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Lewis,Anjyo,
A Region-of-Influence Measure for Automatic Skinning,
IVCNZ 07
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Baker, Scharstein, Lewis, Roth, Black, Szeleski,
A Database and Evaluation Methodology for Optical Flow., ICCV 07.
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Lewis, Mooser, Deng, Neumann,
A User Interface Technique for Controlling Blendshape Interference,
in Data-Driven 3D Animation, Springer, 2007.
Deng, Lewis, Neumann
Realistic Eye Motion Synthesis by Texture Synthesis,
in Data-Driven 3D Animation, Springer, 2007.
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T. Rhee, J.P. Lewis, U. Neumann,
"Real-Time Weighted Pose-Space Deformation on the GPU",
Computer Graphics Forum, Vol 25, No 3, (Eurographics 2006).
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Xiao Xian, Lewis, Soon, Fong, Feng,
A Powell Optimization Approach for Example-Based
Skinning in a Production Animation Environment,
(pdf)
Computer Animation and Social Agents (CASA 2006)
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Rhee, Neumann, Lewis,
Human Hand Modeling from Surface Anatomy,
Proc. ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games 2006 (I3D),
Redwood City, CA, March 2006
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Lewis, Fong, XueXian, Soon, Feng,
More Optimal Strokes for NPR Sketching,
ACM Graphite 2005.
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Lewis, Mooser, Deng, Neumann,
Reducing Blendshape Interference by Selected Motion Attenuation,
ACM I3D 2005.
(project page)
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Deng, Lewis, Neumann,
Automated Eye Motion Using Texture Synthesis,
IEEE Computer Graphics and Applications, March/April 2005.
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Mo, Lewis, Neumann,
SmartCanvas: A Gesture-Driven Intelligent Drawing Desk System,
Proc. of International Conference on Intelligent User Interface (IUI) 2005
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West, Burke, Kerfeld, Mendelowitz, Holton, Lewis, Drucker, Yan, Both and Neither: in silico v1.0, Ecce Homology. Leonardo, 38 (4) 2005
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Lewis, Rosenholtz, Fong, Neumann,
VisualIDs: Automatic Distinctive Icons for Desktop Interfaces,
ACM SIGGRAPH 2004.
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Mo, Lewis, Neumann,
Face Inpainting with Local Linear Representations,
BMVC 2004.
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Lewis, Hwang, Neumann, Enciso,
Smart point landmark distribution for thin-plate splines,
SPIE Medical Imaging 2004.
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Large Limits to Software Estimation,
ACM Software Engineering Notes 26, No. 4, July 2001, p. 54-59
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Lewis, Cordner, Fong,
Pose Space Deformation: A Unified Approach to Shape Interpolation and Skeleton-Driven Deformation,
Siggraph 2000.
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Rouet, Lewis,
Method and Apparatus for Creating Lifelike Digital Representations of Computer Animated Objects by Providing Corrective Enveloping,
U.S. Patent No. 5,883,638 (1999).
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"Fast Template Matching",
Vision Interface 1995
(expanded/corrected version).
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Lewis, Ott, Cox,
VideoConferencing System using a Virtual Camera Image.
U.S. Patent No. 5,359,362 (1994);
also
Ott, Lewis and Cox,
Teleconferencing Eye Contact Using a Virtual Camera",
Interchi'93 Proceedings, 109-110, Amsterdam, (1993).
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"Automated Lip-Sync: Background and Techniques",
J. Visualization and Computer Animation, 2, 1991
pdf
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"Probing the Critic: Approaches to Connectionist Pattern Synthesis".
International Joint Conference on Neural Networks 91, Seattle.
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"Texture and Shape Generation by Neural Network Creation Paradigm".
Graphics Interface 91.
(pdf, missing some figures)
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"Creation by Refinement and the Problem of Algorithmic Music Composition"
in Music and Connectionism, P.Todd, ed., MIT Press, 1991.
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"Apparatus and Method for Lip-Synching Animation."
U.S. Patent No. 4,913,539, Apr.3,90.
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"Algorithms for Solid Noise Synthesis", Siggraph 89.
(pdf,
html preview)
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"Algorithms for Music Composition by Neural Nets: Improved CBR Paradigms",
International Computer Music Conference 89.
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"Creation by Refinement: A Creativity Paradigm for Gradient Descent Learning Networks." International Conference on Neural Networks 88.
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"Generalized stochastic subdivision",
ACM Transactions on Graphics July 1987.
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Lewis, Parke,
"Automated lip-synch and speech synthesis for character animation",
CHI+GI 87.
(pdf of 87 CHI paper at ACM (membership required))
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"Methods for stochastic spectral synthesis", Graphics Interface 86.
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"Softmachine: a Personable Interface", Graphics Interface 84.
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"Texture Synthesis for Digital Painting", Siggraph 84.
(missing some figures)
Recent Short Papers and Talks
- Lewis, Dragosavac,
Stable and Efficient Differential IK,
ACM SIGGRAPH Asia 2010
- G. Stanley, M. J. Black, J.P. Lewis, G. Desbordes, J. Jin, J.-M. Alonso,
Population coding of ground truth motion in natural scenes in the early visual system,
COSYNE, 2009.
- Lewis, Anjyo,
Identifying Salient Points, SIGGRAPH Asia 2009.
- Lewis, Anjyo,
Extracting Higher-Level Information From Facial Mocap,
SIGGRAPH 2008.
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Rhee, Lewis, Neumann, Nayak,
Creating an Animatable 3D Volume Hand Model
from In Vivo MRI, MMVR16 2008.
- West, Margolis, Mostafavi, Lewis, Gossmann, Hackbarth, Horn, Fernald, Schulze, Li, Henthorn, Yamada, Singh, Chheng, Cassey, Lien, ATLAS in silico, ACM SIGGRAPH 2007 Art Gallery, (Invited exhibition / Interactive installation)
- Lewis, Fox, Deng,
A Methodology for Mapping the Mental Space of Game Genres,
ACM Sandbox Video Game Symposium 2006.
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West, Burke, Mendelowitz, Lewis, Kerfeld,
ACTG to Calligraphy: Genetic Visualization for Ecce Homology,
Infovis 06 poster.
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Z. Mo, J.P.Lewis, and U. Neumann,
Improved Automatic Caricature by Feature Normalization and Exaggeration,
SIGGRAPH 2004 Sketches and Applications.
- West, Burke, Kerfeld, Mendelowitz, Holton, Lewis, Drucker, Yan,
Ecce Homology, Siggraph 2004 Design Sketch.
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Realistic Human Face Rendering for "The Matrix Reloaded",
George Borshukov and J.P.Lewis,
SIGGRAPH-2003 Sketches and Applications Program,
San Diego, CA: ACM SIGGRAPH, July (2003).
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Universal Capture - Image-based Facial Animation for "The Matrix Reloaded",
George Borshukov, Dan Piponi, Oystein Larsen, J.P.Lewis, Christina Tempelaar-Lietz,
SIGGRAPH-2003 Sketches and Applications Program,
San Diego, CA: ACM SIGGRAPH, July (2003).
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Z. Deng, J.P.Lewis, and U. Neumann,
Practical Eye Movement Model using Texture Synthesis,
SIGGRAPH 2003 Sketches and Applications,
San Diego, CA: ACM SIGGRAPH, July (2003).
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R.Enciso, J.Mah, J.P.Lewis, U.Neumann,
"3D Tooth Shape from Radiographs Using Thin-Plate Splines" (poster)
11th annual "Medicine Meets Virtual Reality" conference 2003,
IOS Press
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Lifting Detail from Darkness
Siggraph 2001 Tech Sketch
slides
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Decomposing Animation into Blendshapes,
Siggraph 2001 Tech Sketch
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"R&D into Production: The Dark Side",
Siggraph 2001 course (R&D into Production).
Other
- Software credits on Forest Gump, Matrix Reloaded & Revolutions, Avatar
- Film restoration credit on The Little Mermaid 2006 rerelease
- Vision programmer, Disney Human Face project
Course Notes
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Contact
JP Lewis
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